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Light filtrating between wall and floor


I am trying to make a Daylight simulation of a simple rectangular room with 3 windows on the south facade.

The results have a small error in the north border of the room, as if there was a leak of daylight that comes from the union of the wall and the floor of the room.

Is there a hint on how to model the walls and floor in Revit in order to eliminate the error?

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